![]() ![]() Apprentice of Armor Unlocks 1 Equipment Armor Slot per title-level. Monster Study Visible Monster Stats on (title-Lvl40) or less monsters Capturable Monsters level: Hero's level - (title-level15) or less Apprentice of Weapon Unlocks 1 Equipment Weapon Slot per title-level. (which will be fast, seen you have only 1 slot each).Ĭoncentrate on 1 character in the start (warrior) and start leveiing the mage when xp upgrade is descent enough for getting reasonable xp in zone slime 1 and slime 2 to get the guild xp and gold cap. Adds one Class Skill Slot and +10 skill proficiency gain per level. Game does not have to run on background for starters when you filled your equipment and leveld your skills a bit. when return, choose the progress above nitro. The best way to use EC in the start is extra daily quest at first, then burn 500 once on nitro when emptied (and of course do this when the quests for nitro are taking too long at the point) and log out when you set your character on the best xp/sec area possible. Also make sure (when unlock angel on guild lvl 10) to concentrate on town material research (cartographer leaf research) and level the Statue of heroes and cartographer building to lvl 10+ asap. Use it! xp wise it will make a world of difference. Also the skill lvling goes somewhat slower in the start anyhow.Ī very important one not to forget is the simulation option on the map. For the upgrades i can agree to a point, since the xp upgrade is resource based too. Saving up on dungeon (portal orbs) will only fasten the progress faster when you hit lvl 75+ on first char. Guild levels do very little to help you get the strength you need to clear dungeons. Skills are your best way to get stronger in the early game. Incremental Epic Hero is a free-to-play idle game with Japanese cute anime Prices Charts Information Packages 2 DLCs 5 Depots 7 Configuration Cloud Saves Achievements Screenshots Related Apps History Achievements View global stats on Steam SteamDB has been running ad-free since 2012. options to set timers that are incremental or move driven. 1 point in resource doubles your resource gain. Beyond learning how to play and testing skills against challenges, there are multiple local. ![]() 10 points in guild exp doubles your exp gain. Guild exp is important, but the scale of the guild exp boost is different. ![]()
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